Explore Lee Montgomery, Theory, and more!

Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation by Lee Montgomery | LibraryThing

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative…

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush  About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

Hi guys, I recently started a new project so I thought it was about time to make my own sketchbook thread.

My Clay Scene Setting [Tutorial] by Khempavee

My Clay Scene Setting [Tutorial] by Khempavee on deviantART Not a fan of Maya. But info is always good.

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

A very good info-graphic on proper face topology. Cross-platform, most modelers can accomplish this.

deviantART: More Like Digital Painting Tutorial Pt 2 by `lithriel

More Like Digital Painting Tutorial Pt 2 by `lithriel, deviantart. I think this is a handy chart for differentiating skin colors.

Henrique Naspolini님 마이크로매쉬 모델링  http://www.3dtotal.com/index_tutorial_detailed.php?id=1953&catDisplay=1&roPos=1&page=1#.VH7tG3tfCQn

Discover how to create intricate shoulder pads and convincing facial hair in Maya and ZBrush, with Henrique Naspolini’s detailed Dwarf project overview

RWBY: Yang Xiao Long - Hair Sculpting Tutorial by cg-sammu

Hey everyone! I made a quick hair sculpting tutorial today for you guys to check out! :D Let me know if you guys want to see more of these in the future! For High-res images + Creati.

Pinterest
Search