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sf_dynamic_white_242016.png

Post-effect Shader for non-coder - Neat Corp Forums

Custom/Terrain Triplanar WITH VERTEX BLEND IN BLender

Shader Forge - A visual, node-based shader editor

Shader Forge - A visual, node-based shader editor | Page 97 | Unity Community

Shader Forge - A visual, node-based shader editor

FlowMap.png (2202×1093)

FlowMap.png (2202×1093)

Shader Forge - A visual, node-based shader editor | Page 79 | Unity Community

Shader Forge - A visual, node-based shader editor

Image

Image

[​IMG]

Shader Forge - A visual, node-based shader editor

cel-shading and point lights

Shader Forge - A visual, node-based shader editor

[​IMG]

Shader Forge - A visual, node-based shader editor

Shader Forge - A visual, node-based shader editor | Page 83 | Unity Community

Shader Forge - A visual, node-based shader editor Page 83 Unity Community

Shader Forge - A visual, node-based shader editor | Page 71 | Unity Community

Shader Forge - A visual, node-based shader editor

Shader Forge - A visual, node-based shader editor | Page 106 | Unity Community

Shader Forge - A visual, node-based shader editor

Image: http://www.ericchadwick.com/examples/images/2015-12-31_TorchShader.png

Working on some shaders in Unity these days. Same shader, just different bitmaps & vertex colors.

Dylan Craig Water Refraction Shader

This is an early Roman aqueduct that poured into a communal basin before infrastructure was in place to distribute it further throughout Rome.

Travis Henderson, VFX Artist: Unity Shader & Material: Fade by Distance

Recently, I switched over from UDK (Unreal Engine to Unity to help with some vfx on a project.

Shader Forge - A visual, node-based shader editor | Page 110 | Unity Community

Shader Forge - A visual, node-based shader editor

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