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Quick Shading of a sketch, Patri Balanovsky on ArtStation at https://www.artstation.com/artwork/E9mYq

Quick Shading of a sketch, Patri Balanovsky on ArtStation at https://www.artstation.com/artwork/E9mYq

A fun and quick way of establishing a priamry light source (in this case a direct - hard - light source), in PS. Once you got this where you need it, you can start painting and rendering in AOs, GI, secondary light sources, bouncing lights, etc,  getting it to a final product.

A fun and quick way of establishing a priamry light source (in this case a direct - hard - light source), in PS. Once you got this where you need it, you can start painting and rendering in AOs, GI, secondary light sources, bouncing lights, etc, getting it to a final product.

A fun and quick way of establishing a primary light source (in this case a direct - hard - light source), in PS. Once you got this where you need it, you can start painting and rendering in AOs, GI, secondary light sources, bouncing lights, etc,  getting it to a final product.

A fun and quick way of establishing a primary light source (in this case a direct - hard - light source), in PS. Once you got this where you need it, you can start painting and rendering in AOs, GI, secondary light sources, bouncing lights, etc, getting it to a final product.

3D Sketch - Time Lapse, Rodrigo Gonçalves on ArtStation at https://www.artstation.com/artwork/QJl63

3D Sketch - Time Lapse, Rodrigo Gonçalves on ArtStation at https://www.artstation.com/artwork/QJl63

A fun and quick way of establishing a primary light source (in this case a direct - hard - light source), in PS. Once you got this where you need it, you can start painting and rendering in AOs, GI, secondary light sources, bouncing lights, etc,  getting it to a final product.

A fun and quick way of establishing a primary light source (in this case a direct - hard - light source), in PS. Once you got this where you need it, you can start painting and rendering in AOs, GI, secondary light sources, bouncing lights, etc, getting it to a final product.

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