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Having a game that's easy to modify also spurs player interest. Be it the ability to replace models, add sounds or just simply change a texture or font. It allows the community to make what they want, and a large majority of game developers started as mere modders.

Having a game that's easy to modify also spurs player interest. Be it the ability to replace models, add sounds or just simply change a texture or font. It allows the community to make what they want, and a large majority of game developers started as mere modders.

What Are You Working On? 2014 Edition - Page 348 - Polycount Forum

What Are You Working On? 2014 Edition - Page 348 - Polycount Forum

Not technically a mechanic, having options you can change is definitely useful. Whether it's merely just minor things like AA, texture resolution and display resolution - Or as crazy as Serious Sam 3.

Not technically a mechanic, having options you can change is definitely useful. Whether it's merely just minor things like AA, texture resolution and display resolution - Or as crazy as Serious Sam 3.

The closest we can get to Street Fighter in Garry's Mod, using Team Fortress 2 models and hats is...

The closest we can get to Street Fighter in Garry's Mod, using Team Fortress 2 models and hats i

The closest we can get to Street Fighter in Garry's Mod, using Team Fortress 2 models and hats is...

Nice looking helmet, I think there ought to be more than one sensor, because too many helmets limit peripheral vision, but its still a nice concept.

Nice looking helmet, I think there ought to be more than one sensor, because too many helmets limit peripheral vision, but its still a nice concept.

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