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Blender News--Feature Articles - 'Vintage Living Room' by Sergio Raposo Fernández - the Winner of the Week of September 8, 2014

Sergio Raposo Fernández work doesn& have many straight lines - buildings are all crooked and everything is curved. I really like the fantasy-atmosphere this generates in his work. (You may recognise some of his work as I& featured it here before).

Modeling in Maya 2016, render in Cycles Blender 2.78 For HD visit my blog: https://sergioraposofernandez.wordpress.com/

Modeling in Maya 2016, render in Cycles Blender 2.78 For HD visit my blog: https://sergioraposofernandez.wordpress.com/

Blender 2.78, Cycles render. 6000 samples, 2304 x 1452.  HD in my blog:  https://sergioraposofernandez.wordpress.com/

Blender 2.78, Cycles render. 6000 samples, 2304 x 1452. HD in my blog: https://sergioraposofernandez.wordpress.com/

SketchUp Tutorial Part 2: VRAY MATERIALS AND TEXTURES Full Article At…

Sketchup Tutorial Part 2 Vray Materials And Textures Full Article At

Modeling in Maya 2016, render in Cycles Blender 2.78 For HD visit my blog: https://sergioraposofernandez.wordpress.com/

Sergio Raposo Fernández work doesn& have many straight lines - buildings are all crooked and everything is curved. I really like the fantasy-atmosphere this generates in his work. (You may recognise some of his work as I& featured it here before).

Modeling in Maya 2016, render in Cycles Blender 2.78 For HD visit my blog: https://sergioraposofernandez.wordpress.com/

Modeling in Maya 2016, render in Cycles Blender 2.78 For HD visit my blog: https://sergioraposofernandez.wordpress.com/

Professional work, Sergio Raposo Fernández on ArtStation at https://www.artstation.com/artwork/ayRG9

The art of Sergio Raposo Fernández - BlenderNation

Here is my low poly way:  On the lower leg, loop cut ankle line.  Extrude foot shape from front polygon, 2 steps.  Add subsurface modifier and you get the base shape.  Extrude sole geometry from bottom and add some loop cut to refine the shape. - See this image on Photobucket.

Here is my low poly way: On the lower leg, loop cut ankle line. Extrude foot shape from front polygon, 2 steps. Add subsurface modifier and you get the base shape. Extrude sole geometry from bottom and add some loop cut to refine the shape. - See this image on Photobucket.

SketchUp Tutorial Part 2: VRAY MATERIALS AND TEXTURES Full Article At…

After discussing the basics of Vray for SketchUp Illumination, I’m moving forward with this tutorial by attempting to explain and demonstrate the different Vray materials and textures setting…

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