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ArtStation - Real-Displacement-Textures_6, Christoph Schindelar

Rock-wall made of chalk-stone - weathered. High-detail-scan baked into several maps. Tested with Octane, Substance and

ArtStation - Real-Displacement-Textures_6, Christoph Schindelar

Rock-wall made of chalk-stone - weathered. High-detail-scan baked into several maps. Tested with Octane, Substance and

cobra_breakdown.jpg (1024×8667)

Texture Breakdown for Revolver (would have been mad useful in Term 1 @ VFS)

tileable texture by richard piper:

Tileable texture with ZBrush by richard piper

ArtStation - Uncharted 4 - Substance, Jonathan T Schmidt & Jose Vega

Here is a collection of Materials that were made by Jonathan T. Schmidt, for use in Uncharted All of these were procedurally generated using Substance Designer. Jonathan created a "Stone Carver" node that was setup to receive custom inputs,

Fibermesh tutorial added Alrighty folks, here is the first part of my walk through covering the foreground fibermesh assets. I will follow up with arranging the background elements and compositing in Photoshop.

Fibermesh tutorial added Alrighty folks, here is the first part of my walk…

Free Pack Human Skin Alphas by Celito Moura Filho CELITO MOURA FILHO is a Freelance, Storyboarder, I

Free Pack Human Skin Alphas by Celito Moura Filho - zbrushtuts

Hey, in this video, I'm showing how to achieve a wood carving texture panel in Maya/Zbrush:  - How to model the leaves and flower - Get a nice and clean mesh flow - Export the mesh to zbrush - Project mesh to a plane with the resolution ratio needed - Adding details to edges and crevices - Add wood detail and bumps  Please, feel free to comment and give me feedback below. If you have any questions, you can also post right here.

Hey, in this video, I'm showing how to achieve a wood carving texture panel in Maya/Zbrush: - How to model the leaves and flower - Get a nice and clean mesh…

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