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Designing & Developing for the Daydream Controller - Google I/O 2016

The Daydream controller connects people to their environment by enabling them to grab objects, manipulate menus, and more. The high-quality gyroscope and tou.

REMEMBER WHEN............oh my god......1970 Pepsi Shoes....... My favorite shoes !!!

pepsi cola platform shoes from the - Yup, had a pair! Mine were brown and tan though.my god I loved them so much!

Monetization and Distribution on Daydream - Google I/O 2016

Interested in learning more about mobile VR and how to build for Daydream apps? In this talk, we cover details of the Play Store VR app submission processes .

VR Comfort Mode Explained

We explain our "VR Comfort Mode" for The Gallery a potential new standard for first person VR experiences (combating analog based, rotationally induced, vest.

How to create a repeatable consulting process to make your projects go faster and provide more profit. Interview with Kelsey Kreiling of Presence Agency.

How to create a repeatable consulting process to make your projects go faster and provide more profit. Interview with Kelsey Kreiling of Presence Agency.

83 Punkte und 17 Kommentare auf reddit

Locomotion in VR: Overview of different locomotion methods on HTC Vive

E McNeill Talks Darknet Launch, Tactera and More

E McNeill Talks Darknet Launch, Tactera and

Allumette: Virtual Reality Review of Animation from Penrose Studios | Variety

VR Review: ‘Allumette’

Loosely based on Hans Christian Andersen's The Little Match Girl, Allumette, the latest virtual reality short to come from Penrose Studios, isn't some Disney-fi.

Enhancing Applications and Websites with Embeddable VR Views - Google I/...

Travel apps may include turtle photos, but they're nothing like diving into the open ocean. Real estate websites may include descriptions of the dining room,.

Experimentation with Occulus and Leap Motion

Experimentation with Occulus and Leap Motion

Oculus Connect 2: Navigating New Worlds: Designing UI and UX in VR - YouTube

Oculus Connect 2 is our second annual developer conference where engineers, designers, and creatives from around the world come together to learn about the f.

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