A 'Guess Who' game template to customise digitally, or print the blank template for pupils to design their own. Get students thinking about chemical elements, rivers of the world, types of words, or anything else!
Project Based Learning: Obstacle Race Course with Area and Perimeter (PBL)
Let students learn how math concepts are connected to the real-world as they design their own OBSTACLE RACE COURSE! Focusing on Area and Perimeter means--Math is everywhere in this project based learning activity (PBL). Designing, creating, and problem solving are key features of this resource. Design An Obstacle Course! $