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Psych Profile | Silent Hill Wiki | FANDOM powered by Wikia

An Embarrassing Tale: Why my server could only handle 10 players : gamedev

An Embarrassing Tale: Why my server could only handle 10 players : gamedev

The indie games are too damn cheap – Steam Spy

Small indie titles usually have a smaller audience save for a few outliers. The problem with our approach is that people seem to normalize extremely successful breakout hits while assuming everything…

Why F.E.A.R.’s AI is still the best in first-person shooters : gamedev

’s AI is still the best in first-person shooters : gamedev

Standford Seminar: How To Design Addictive Games : gamedesign

Standford Seminar: How To Design Addictive Games : gamedesign

The state of iOS game development, according to the creators of Alto’s Odyssey

The state of iOS game development, according to the creators of Alto’s Odyssey — Ars Technica

The state of iOS game development, according to the creators of Alto’s Odyssey

In an effort to promote financial transparency in game development, today I published my 60th income report : gamedev

In an effort to promote financial transparency in game development, today I published my income report : gamedev

The Gamer's Brain: How Neuroscience and UX Can Impact Design : userexperience

The Gamer's Brain: How Neuroscience and UX Can Impact Design : userexperience

Video game developers confess their hidden tricks at last - Polygon

First shots from an enemy in BioShock always miss

Breaking the Loop: A Look at the Cinematic Music of Breath of the Wild - The Musical Narrative

This article looks at how the soundtrack of Breath of the Wild uses unconventional musical structure and non-looped music to achieve cinematic effect.

A Re-Source of Pride: Designing Resource Systems in Collectible Games | Rempton Games

A Re-Source of Pride: Designing Resource Systems in Collectible Games

A Re-Source of Pride: Designing Resource Systems in Collectible Games | Rempton Games

Designing time elements and survival needs - Morgondag's Blog

Designing time elements and survival needs - Morgondag's Blog

Ketchapp and Tencent Join Forces to Conquer the Chinese Mobile Game World | TouchArcade

Ketchapp and Tencent Join Forces to Conquer the Chinese Mobile Game World | TouchArcade

Index of /home/TheSimsDesignDocuments

Index of /home/TheSimsDesignDocuments

My progress on the 'ice' mechanic, and overall visuals! : Unity3D

My progress on the 'ice' mechanic, and overall visuals!

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