This is a project I worked on a couple of months ago for Inspired Minority Pictures. I worked on and was in charge of the ocean simulations and procedural ocean extension, the ocean shaders and did look development for the ocean renders. It is all simulated in Houdini with a customized version of the wave layer tank and rendered in Mantra. I had help from Johnty Pressinger with the ocean work and the ship was done by TX Boutique VFX.
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This is a real-time capture of a reaction diffusion (gray scott) simulation. The simulation grid size is 1024 by 1024 and runs in real-time on the GPU via GLSL shaders. Made with Openframeworks, encoded with ofxGifEncoder, and Designed using ofxUI