Pixel City - Procedurally generated city
This is a demonstration of a program I wrote to generate and fly through a dynamically generated city. You can read the step-by-step of how it was made at my...
Procedural Dungeon Generation Algorithm
This post explains a technique for generating randomized dungeons that was first described by the developer of Tiny Keep. I'll go over it in a little
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Creating procedural terrain - Part 1: Generating road patterns
This movie shows you how to use interlocking hexes to create random road patterns. Level: Intermediate Recorded in: Maya 2012 Files used: http://areadownload...