Destiny 2 environment concept art

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an image of a fantasy forest scene with sunlight streaming through the trees and moss growing on the ground

On Destiny 2 I created all of the art assets for the giant trees in the underworld of the centaur planetoid Nessus. It was quite the honor to be able to make these large set piece structures. To accomplish variety there was a kit of limbs and leaves that could be arranged in various configurations. Additional World Art in these game screenshots by Andrew Kruetzer (palette), Jason Sussman, Kevin Whitmeyer and Sam Rucks.

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an image of a futuristic city in the desert

Abandoned desert city concept- Based around the fact that certain buildings were left behind from previous civilisations, and left to the wrath of mother nature. Concept is meant to show the coming of age and how the civilisations of the planet have moved on.

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an image of a futuristic city with lots of lights

Destiny 2 Forsaken Concept Work I did back in 2016-18 while working at High Moon Studios. It was an amazing privilege to contribute this awesome game that Bungie has built. Here are concepts I did for the Prison Break sequence. https://www.youtube.com/watch?v=hWgzzX-8_0A

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an image of a waterfall surrounded by flowers

I was one of the main World Artists responsible for creating the Black Garden. As always with everything at Bungie, this was a huge collaborative effort by many talented artists and designers across the studio. I was responsible for all natural palette development (modeling+shaders), building several spaces, some mass-out, architecting, finishing and polish. Leads: Brian Frank, Andrew Hopps Mass-out: Ray Broscovak, Andrew Hopps, Aaron Canaday Palette Artists: Myself, Ethan Scheu Lighting…

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