Rogue Legacy devs will look into releasing a Switch version   Cellar Door Games the dev team behind Rogue Legacy seem interested in bringing the title to Switch. While they didn't confirm anything and admit there are some hurdles to jump they plan on looking into the idea at a later date.  from GoNintendo Video Games

Rogue Legacy devs will look into releasing a Switch version Cellar Door Games the dev team behind Rogue Legacy seem interested in bringing the title to Switch. While they didn't confirm anything and admit there are some hurdles to jump they plan on looking into the idea at a later date. from GoNintendo Video Games

Rogue Legacy (platformer) steamcommunity.co...

Rogue Legacy (platformer) steamcommunity.co...

Rogue Legacy - Heritage

Rogue Legacy - Heritage

This official Rogue Legacy shirt was designed by Steve Hogan and pri.

Rogue Legacy - Heroic Vigor

Rogue Legacy - Heroic Vigor

Hold your head (and your giant sword) up high! You will die, but your children will avenge you. This official Rogue Legacy shirt was designed by Ia.

Rogue Legacy - Heroic Vigor

Rogue Legacy - Heroic Vigor

Hold your head (and your giant sword) up high! You will die, but your children will avenge you. This official Rogue Legacy shirt was designed by Ia.

This video game analysis examines the remix bosses in Cellar Door Games' Rogue Legacy as a great challenge and an example of nonlinear difficulty scaling.

Difficulty and Rogue Legacy's Remix Bosses

This video game analysis examines the remix bosses in Cellar Door Games' Rogue Legacy as a great challenge and an example of nonlinear difficulty scaling.

Hold your head (and your giant sword) up high! You will die, but your children will avenge you. This official Rogue Legacy shirt was designed by Ian Wilding.

Rogue Legacy - Heroic Vigor

Hold your head (and your giant sword) up high! You will die, but your children will avenge you. This official Rogue Legacy shirt was designed by Ian Wilding.

Gamasutra: Glauber Kotaki's Blog - The Art of Rogue Legacy, or "why less is more"

Gamasutra: Glauber Kotaki's Blog - The Art of Rogue Legacy, or "why less is more"

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