# Random integer

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## Integers

## Integers activities

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## Order of operations

## Fraction games

## Adding and subtracting integers

## 7th grade maths

## 4th grade math games

## Solving equations

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## 5th grade maths

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## 6th grade math games

### Mr Elementary Math

using interactive number lines to support number sense

Popcorn Maths - solving random math problems I will obviously have to make it appropriate for 8th grade, but I foresee using this for SLOPE. Maybe in enrichment class.

arc4random_uniform() will return a uniformly distributed random number less than upper_bound. arc4random_uniform() is recommended over constructions like ``arc4random() % upper_bound'' as it avoids "modulo bias" when the upper bound is not a power of two. For example if you want an integer between 0 and 4 you could use arc4random() % 5 or arc4random_uniform(5) Using the modulus operator in this case introduces modulo bias, so it's better to use arc4random_uniform.

### 70 Cool Math Games

#assignment #1 #extraTask #3 Make one of your operation buttons be “generate a #randomDoublePrecision floating point number between 0 and 1”. This operation button is not a constant (since it changes each time you invoke it). Nor is it a unary operation (since it does not operate on anything). Probably the easiest way to generate a random number in iOS is the global Swift function arc4random() which generates a random number between 0 and the largest possible 32-bit integer (UInt32.max)…

### #Integrity is keeping a commitment even after circumstances have changed.

Integrity is keeping a commitment even after circumstances have changed.

### Solving for Disney

Solving for Disney | Whoa | Oh My Disney | A spoonful of sugar helps the medicine go down