As I sit upon the stairs to the large church, he approaches, knife dragging behind him. "Pyramid Head..." I whisper, quickly standing and drawing a deadly sharp dagger from my boot. I simply back away and enter the church, blocking the massive doors with a pew. I then walk around the large hole that enters the mine fire, where poor little Alessa lies and I sit, waiting.
If it were completely up to me - this is the type of art my house would contain. I am a major survival horror video game fan and Pyramid head never fails to scare the crap out of me. This would be awesome in a game roon with other various Silent Hill and Resident Evil inspired peices. The boys would probably be terrified - well except Aiden he shares all my awesome interests. :)
Pyramid Head is the main antagonist of Silent Hill 2 and serves as quite possibly the most famous example of his series' use of psychology and symbolism. The game's plot starts when James Sunderland (the protagonist) receives a letter from his wife asking him to meet her in Silent Hill - but his wife's supposed to be dead. Pyramid Head stalks James throughout the game until the end where he's the final boss, and he represent James' wish to be punished for his wife's death.