One Thousand Ksoids Project is my experiment on procedural generation of huge amount unique characters based on relatively small amount of creation rules.The project was done using visual programming environment ICE in Autodesk Softimage.

One Thousand Ksoids Project is my experiment on procedural generation of huge amount unique characters based on relatively small amount of creation rules.The project was done using visual programming environment ICE in Autodesk Softimage.

No Man's Sky: the promise of procedural generation vs. the reality - http://www.popularaz.com/no-mans-sky-the-promise-of-procedural-generation-vs-the-reality/

No Man's Sky: the promise of procedural generation vs. the reality - http://www.popularaz.com/no-mans-sky-the-promise-of-procedural-generation-vs-the-reality/

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Procedural Generation — Meadows (2014) Made for Procjam 2014, Meadows is...

Procedural Generation — Meadows (2014) Made for Procjam 2014, Meadows is...

Minecraft - How Procedural Generation Took Over The Gaming Industry   image
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It’s hard for me to blog about the story of Worlds Adrift in the same way that the designers talk in-game features, procedural generation, or creature behaviours. I think that’s because to me, Foundation is a real place, it just happens not to exist anymore. The place you will investigate isn’t Foundation, or rather, it …

It’s hard for me to blog about the story of Worlds Adrift in the same way that the designers talk in-game features, procedural generation, or creature behaviours. I think that’s because to me, Foundation is a real place, it just happens not to exist anymore. The place you will investigate isn’t Foundation, or rather, it …

Procedural Generation — Tweet 2 Form A bot by  Andrew Heumann that...

Procedural Generation — Tweet 2 Form A bot by Andrew Heumann that...

It’s hard for me to blog about the story of Worlds Adrift in the same way that the designers talk in-game features, procedural generation, or creature behaviours. I think that’s because to me, Foundation is a real place, it just happens not to exist anymore. The place you will investigate isn’t Foundation, or rather, it …

It’s hard for me to blog about the story of Worlds Adrift in the same way that the designers talk in-game features, procedural generation, or creature behaviours. I think that’s because to me, Foundation is a real place, it just happens not to exist anymore. The place you will investigate isn’t Foundation, or rather, it …

Creative AI: Procedural generation takes game development to new worlds  http://www.gizmag.com/creative-ai-procedural-game-development-angelina/35874/

Creative AI: Procedural generation takes game development to new worlds http://www.gizmag.com/creative-ai-procedural-game-development-angelina/35874/

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