Material Blending UE4, Victor A.
Here is a material i was working on for my graduation project at Supinfogame. I was inspired by the the 2016 GDC talk by Dice about Star Wars Battlefront to blend Meshes into the landscape. I also learnt a lot from Olmo on his polycount post (link down
Unreal Engine 4 Tutorial: Skybox Creation !OUTDATED!
This tutorial is now out of date!An updated version can be found at https://www.youtube.com/watch?v=JSRsQpRfDlkIn this tutorial we will create a space skybox...
Physical Animations in Unreal Engine
[ #UnrealEngine #Animation ] The "Physical Animation Component" is a new feature in UE4 with a lot of applications. Check the vide... Setting up Lights in Marmoset Toolbag Creating Opacity- Alpha Masked Materials in Unreal 4 Creating Cave Entrance Scene in Unreal Engine 4 [ #UnrealEngine #Animation ]The "Physical Animation Component" is a new feature in UE4 with a lot of applications. Check the video where Ian Shadden walks through setting up a third person template character with the…
Unreal Engine Tutorial - Clothing System
Today I show you how to add clothing to your character, using a master pose component to make sure everything stays in sync.Hire me: firstname.lastname@example.orgSuppor...
The last few posts on this blog have been building up the pieces needed to create volumetric ray marching shaders. Lets briefly review those. Generating Volume Textures: In this post we looked at a way to generate pseudo volume textures by storing texture slices stored as a 2d array of frames, like a flipbook. We will use the same method to encode and decode our textures here. http://shaderbits.com/blog/authoring-pseudo-volume-textures Ray Marching Heightmaps: This post described a method to