“My latest real-time environment made in UE5, built from a modular kit, a trim sheet and tillable materials. This piece was heavily inspired by an amazing concept by Mark Komorowski and the real-life street counterpart in Tuscany.” More from artist Aaron Burnhope at the pinned link.
"A little Unreal Engine scene I worked on over the course of roughly three/four weeks for a school assignment. The given theme was 'Gothic' and I decided to go for a little 3D environment scene featuring gothic ruins." More from artist Sophie Rose Stübinger at the pinned link
"This futuristic New York City is full of science institutes, avant-garde office buildings, vogue high-rises, opulent hotels, and more," writes KitBash3D. Designed by Hebron PPG Modeled by Joseph Sylvester Texturing by Gabriela Herrera, Anderson Araujo Cover by Lea Kronenberger